Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
History and development
Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc. It was medium complexity. It shared similarities with the PBM game Terra II including turn reports and the combat system.
Gameplay
The setting for this wargame was medieval times. In each game, ten players on an island led villages with the title of Baron. Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan". Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing". Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available. Movement occurred on a hex map of ten miles per hex.
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end. Games lasted 25 weeks. Winners began the next game as a Count (and played it for free). A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.
Reception
Bob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals".
See also
- List of play-by-mail games
Notes
References
Bibliography
Further reading




